![]() ![]() The game’s curvy landscape and strange plant life resemble something from a Dr. Botanicula‘s aesthetic takes some cues from the natural world, but its unceasing string of bizarre characters and locations gives it its own identity. Such pointlessness feels organic they feel like they are there naturally rather than being part of a contrived gameplay system.įictional creatures can still seem believable in the context of a fantasy world, even if they’d never exist in ours. Some characters and decorations are there for no particular story-related reason. This adds a multitude of small branching paths to the game, so many that the path from the game’s beginning to its end is more of a thicket than a straight line. ![]() The game’s overall story is linear, but there are a multitude of side characters and corners of the world to explore. Along the way, they meet a variety of friends and rivals, many of whom have their own problems that must be solved by completing puzzles or simple reflex challenges. Playing through the game feels a bit like reading something from Maurice Sendak or Roald Dahl An unlikely group of critters takes on a force that threatens their world. In between explosions, I kept thinking about Botanicula (a humble point and click adventure game from Amanita Design) and how much more alive it seems than many of these photorealistic spectacles.īotanicula is a whimsical fairy tale with a slightly dark edge. Most of these were shooters, most of them boasted impressive motion capture and textures, and most of them started to blend together after a while. I spent a good chunk of last week at E3, where I was inundated by games striving for authenticity. ![]()
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